Files
2026-10-06 02:11:56 +02:00

117 lines
4.0 KiB
TypeScript

import { fromOkLab, toOkLab } from "../palette"
import type { BackgroundFrame, BackgroundRenderer } from "./types"
function gradientHash(x: number, y: number): [number, number] {
const hash = (a: number, b: number, xScale: number, yScale: number) => {
const value = Math.sin(a * xScale + b * yScale) * 43758.5453
return (value - Math.floor(value)) * 2 - 1
}
return [hash(x, y, 127.1, 311.7), hash(x, y, 269.5, 183.3)]
}
function gradientNoise(x: number, y: number) {
const cellX = Math.floor(x)
const cellY = Math.floor(y)
const offsetX = x - cellX
const offsetY = y - cellY
const easeX = offsetX * offsetX * (3 - 2 * offsetX)
const easeY = offsetY * offsetY * (3 - 2 * offsetY)
const dot = (cx: number, cy: number, ox: number, oy: number) => {
const [gx, gy] = gradientHash(cx, cy)
return gx * ox + gy * oy
}
const lower =
dot(cellX, cellY, offsetX, offsetY) * (1 - easeX) +
dot(cellX + 1, cellY, offsetX - 1, offsetY) * easeX
const upper =
dot(cellX, cellY + 1, offsetX, offsetY - 1) * (1 - easeX) +
dot(cellX + 1, cellY + 1, offsetX - 1, offsetY - 1) * easeX
return 0.5 + 0.5 * (lower * (1 - easeY) + upper * easeY)
}
function smoothstep(edge0: number, edge1: number, value: number) {
const amount = Math.max(0, Math.min(1, (value - edge0) / (edge1 - edge0)))
return amount * amount * (3 - 2 * amount)
}
function ditherNoise(x: number, y: number, channel: number) {
const value = Math.sin(
(x + channel * 17) * 127.1 + (y + channel * 59) * 311.7,
) * 43758.5453
return value - Math.floor(value) - 0.5
}
function flowPoint(
x: number,
y: number,
frame: BackgroundFrame,
): [number, number] {
const { random, angleJitter, flowParams, time } = frame
const degree = gradientNoise(
time * 0.1 + random[0] * 0.07,
x * y + random[1] * 0.07,
)
const angle = (((degree - 0.5) * 720 + 180) * Math.PI) / 180 + angleJitter
const sine = Math.sin(angle)
const cosine = Math.cos(angle)
let flowX = x * cosine - y * sine
let flowY = x * sine + y * cosine
const speed = time * flowParams[2]
flowX += Math.sin(flowY * flowParams[0] + speed) / flowParams[1]
flowY +=
Math.sin(flowX * flowParams[0] * 1.5 + speed) / (flowParams[1] * 0.5)
const tiltSine = Math.sin(flowParams[3])
const tiltCosine = Math.cos(flowParams[3])
return [
flowX * tiltCosine - flowY * tiltSine,
flowX * tiltSine + flowY * tiltCosine,
]
}
export function createCpuRenderer(
canvas: HTMLCanvasElement,
): BackgroundRenderer | null {
const context = canvas.getContext("2d")
if (!context) return null
return {
render(frame) {
if (canvas.width !== frame.width || canvas.height !== frame.height) {
canvas.width = frame.width
canvas.height = frame.height
}
const image = context.createImageData(frame.width, frame.height)
const dominant = toOkLab(frame.palette.dominant)
const accent = toOkLab(frame.palette.accent)
const maxPaletteLightness = Math.max(dominant[0], accent[0])
for (let y = 0; y < frame.height; y++) {
for (let x = 0; x < frame.width; x++) {
const px = x / (frame.width - 1)
const py = y / (frame.height - 1)
const point = flowPoint(px - 0.5, py - 0.5, frame)
const blend = smoothstep(-0.34, 0.16, point[0])
const transition = 1 - Math.abs(blend * 2 - 1)
const lab: [number, number, number] = [
dominant[0] * (1 - blend) + accent[0] * blend,
dominant[1] * (1 - blend) + accent[1] * blend,
dominant[2] * (1 - blend) + accent[2] * blend,
]
lab[0] = Math.min(maxPaletteLightness, lab[0] + frame.beat * 0.01)
lab[1] *= 1 + frame.beat * 0.02
lab[2] *= 1 + frame.beat * 0.02
const color = fromOkLab(lab)
const offset = (y * frame.width + x) * 4
image.data[offset] = color[0] + ditherNoise(x, y, 0) * transition * 3
image.data[offset + 1] =
color[1] + ditherNoise(x, y, 1) * transition * 3
image.data[offset + 2] =
color[2] + ditherNoise(x, y, 2) * transition * 3
image.data[offset + 3] = 255
}
}
context.putImageData(image, 0, 0)
},
dispose() {},
}
}