Optimize fullscreen rendering

This commit is contained in:
lucast committed 2026-10-06 02:33:07 +02:00
1 parent b696da1854
commit b190d1671c
5 files changed
+93 -65

No files matched your search

@@ -10,14 +10,15 @@ import { shapeBeatPulse } from "~/utils/beat"
const props = defineProps<{ src: string; active: boolean }>()
const ANIMATION_SPEED = 0.3
const FRAME_RATE = 12
const FRAME_INTERVAL = 1000 / FRAME_RATE
const { beatEnergy } = usePlayer()
const cpuCanvas = ref<HTMLCanvasElement | null>(null)
const webGpuCanvas = ref<HTMLCanvasElement | null>(null)
const palette = ref<AlbumPalette | null>(null)
const backend = ref<"cpu" | "webgpu">("cpu")
let frame = 0
let frameTimer: number | null = null
let startedAt = 0
let lastFrameAt = 0
let random: [number, number] = [0, 0]
let angleJitter = 0
let flowParams: [number, number, number, number] = [5, 25, 0.75, -0.08]
@@ -111,17 +112,17 @@ function makeFrame(now: number, canvas: HTMLCanvasElement): BackgroundFrame {
}
}
function updateCanvasScale(canvas: HTMLCanvasElement, beat: number) {
const transform = `scale(${1.08 + beat * 0.003})`
if (canvas.style.transform !== transform) canvas.style.transform = transform
}
function draw(now: number) {
if (!props.active || disposed) return
if (now - lastFrameAt < 1000 / 24) {
frame = requestAnimationFrame(draw)
return
}
lastFrameAt = now
const canvas = backend.value === "webgpu" ? webGpuCanvas.value : cpuCanvas.value
if (canvas && activeRenderer) {
const renderFrame = makeFrame(now, canvas)
canvas.style.transform = `scale(${1.08 + renderFrame.beat * 0.003})`
updateCanvasScale(canvas, renderFrame.beat)
try {
activeRenderer.render(renderFrame)
} catch (error) {
@@ -133,10 +134,8 @@ function draw(now: number) {
webGpuRenderer?.dispose()
webGpuRenderer = null
useCpuFallback()
cpuCanvas.value?.style.setProperty(
"transform",
`scale(${1.08 + renderFrame.beat * 0.003})`,
)
if (cpuCanvas.value)
updateCanvasScale(cpuCanvas.value, renderFrame.beat)
try {
cpuRenderer?.render(renderFrame)
} catch (fallbackError) {
@@ -147,15 +146,18 @@ function draw(now: number) {
}
}
}
frame = requestAnimationFrame(draw)
frameTimer = window.setTimeout(() => {
frameTimer = null
draw(performance.now())
}, FRAME_INTERVAL)
}
function startAnimation() {
cancelAnimationFrame(frame)
if (frameTimer !== null) window.clearTimeout(frameTimer)
frameTimer = null
startedAt = 0
lastFrameAt = 0
randomizeMotion()
frame = requestAnimationFrame(draw)
draw(performance.now())
}
watch(() => props.src, loadArtwork)
@@ -163,7 +165,10 @@ watch(
() => props.active,
(active) => {
if (active) startAnimation()
else cancelAnimationFrame(frame)
else if (frameTimer !== null) {
window.clearTimeout(frameTimer)
frameTimer = null
}
},
)
@@ -175,7 +180,7 @@ onMounted(() => {
onBeforeUnmount(() => {
disposed = true
cancelAnimationFrame(frame)
if (frameTimer !== null) window.clearTimeout(frameTimer)
webGpuRenderer?.dispose()
cpuRenderer?.dispose()
})
@@ -200,8 +205,8 @@ onBeforeUnmount(() => {
.background-wash {
position: absolute;
inset: 0;
width: 50%;
height: 50%;
width: 100%;
height: 100%;
filter: blur(6px) saturate(1.08);
transform: scale(1.08);
visibility: hidden;