Optimize fullscreen rendering

This commit is contained in:
lucast committed 2026-10-06 02:33:07 +02:00
1 parent b696da1854
commit b190d1671c
5 files changed
+93 -65

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@@ -10,14 +10,15 @@ import { shapeBeatPulse } from "~/utils/beat"
const props = defineProps<{ src: string; active: boolean }>()
const ANIMATION_SPEED = 0.3
const FRAME_RATE = 12
const FRAME_INTERVAL = 1000 / FRAME_RATE
const { beatEnergy } = usePlayer()
const cpuCanvas = ref<HTMLCanvasElement | null>(null)
const webGpuCanvas = ref<HTMLCanvasElement | null>(null)
const palette = ref<AlbumPalette | null>(null)
const backend = ref<"cpu" | "webgpu">("cpu")
let frame = 0
let frameTimer: number | null = null
let startedAt = 0
let lastFrameAt = 0
let random: [number, number] = [0, 0]
let angleJitter = 0
let flowParams: [number, number, number, number] = [5, 25, 0.75, -0.08]
@@ -111,17 +112,17 @@ function makeFrame(now: number, canvas: HTMLCanvasElement): BackgroundFrame {
}
}
function updateCanvasScale(canvas: HTMLCanvasElement, beat: number) {
const transform = `scale(${1.08 + beat * 0.003})`
if (canvas.style.transform !== transform) canvas.style.transform = transform
}
function draw(now: number) {
if (!props.active || disposed) return
if (now - lastFrameAt < 1000 / 24) {
frame = requestAnimationFrame(draw)
return
}
lastFrameAt = now
const canvas = backend.value === "webgpu" ? webGpuCanvas.value : cpuCanvas.value
if (canvas && activeRenderer) {
const renderFrame = makeFrame(now, canvas)
canvas.style.transform = `scale(${1.08 + renderFrame.beat * 0.003})`
updateCanvasScale(canvas, renderFrame.beat)
try {
activeRenderer.render(renderFrame)
} catch (error) {
@@ -133,10 +134,8 @@ function draw(now: number) {
webGpuRenderer?.dispose()
webGpuRenderer = null
useCpuFallback()
cpuCanvas.value?.style.setProperty(
"transform",
`scale(${1.08 + renderFrame.beat * 0.003})`,
)
if (cpuCanvas.value)
updateCanvasScale(cpuCanvas.value, renderFrame.beat)
try {
cpuRenderer?.render(renderFrame)
} catch (fallbackError) {
@@ -147,15 +146,18 @@ function draw(now: number) {
}
}
}
frame = requestAnimationFrame(draw)
frameTimer = window.setTimeout(() => {
frameTimer = null
draw(performance.now())
}, FRAME_INTERVAL)
}
function startAnimation() {
cancelAnimationFrame(frame)
if (frameTimer !== null) window.clearTimeout(frameTimer)
frameTimer = null
startedAt = 0
lastFrameAt = 0
randomizeMotion()
frame = requestAnimationFrame(draw)
draw(performance.now())
}
watch(() => props.src, loadArtwork)
@@ -163,7 +165,10 @@ watch(
() => props.active,
(active) => {
if (active) startAnimation()
else cancelAnimationFrame(frame)
else if (frameTimer !== null) {
window.clearTimeout(frameTimer)
frameTimer = null
}
},
)
@@ -175,7 +180,7 @@ onMounted(() => {
onBeforeUnmount(() => {
disposed = true
cancelAnimationFrame(frame)
if (frameTimer !== null) window.clearTimeout(frameTimer)
webGpuRenderer?.dispose()
cpuRenderer?.dispose()
})
@@ -200,8 +205,8 @@ onBeforeUnmount(() => {
.background-wash {
position: absolute;
inset: 0;
width: 50%;
height: 50%;
width: 100%;
height: 100%;
filter: blur(6px) saturate(1.08);
transform: scale(1.08);
visibility: hidden;
@@ -43,7 +43,9 @@ interface GpuAdapter {
}
interface GpuApi {
requestAdapter(): Promise<GpuAdapter | null>
requestAdapter(options?: {
powerPreference?: "low-power" | "high-performance"
}): Promise<GpuAdapter | null>
getPreferredCanvasFormat(): string
}
@@ -70,7 +72,9 @@ export async function createWebGpuRenderer(
console.info("[background renderer] WebGPU API unavailable; using CPU")
return null
}
const adapter = await gpu.requestAdapter()
const adapter = await gpu.requestAdapter({
powerPreference: "high-performance",
})
if (!adapter) {
console.info("[background renderer] no WebGPU adapter; using CPU")
return null
@@ -114,6 +118,11 @@ export async function createWebGpuRenderer(
const activeDevice = device
const activeContext = context
const activeBuffer = uniformBuffer
const uniforms = new Float32Array(20)
let lastPalette: BackgroundFrame["palette"] | null = null
let dominant: [number, number, number] = [0, 0, 0]
let accent: [number, number, number] = [0, 0, 0]
let maxPaletteLightness = 0
let disposed = false
void device.lost.then(() => {
if (!disposed) onDeviceLost()
@@ -125,27 +134,25 @@ export async function createWebGpuRenderer(
canvas.width = frame.width
canvas.height = frame.height
}
const dominant = toOkLab(frame.palette.dominant)
const accent = toOkLab(frame.palette.accent)
const uniforms = new Float32Array([
frame.width,
frame.height,
frame.time,
frame.beat,
frame.random[0],
frame.random[1],
frame.angleJitter,
0,
...frame.flowParams,
dominant[0],
dominant[1],
dominant[2],
Math.max(dominant[0], accent[0]),
accent[0],
accent[1],
accent[2],
0,
])
if (lastPalette !== frame.palette) {
dominant = toOkLab(frame.palette.dominant)
accent = toOkLab(frame.palette.accent)
maxPaletteLightness = Math.max(dominant[0], accent[0])
lastPalette = frame.palette
}
uniforms[0] = frame.width
uniforms[1] = frame.height
uniforms[2] = frame.time
uniforms[3] = frame.beat
uniforms[4] = frame.random[0]
uniforms[5] = frame.random[1]
uniforms[6] = frame.angleJitter
uniforms[7] = 0
uniforms.set(frame.flowParams, 8)
uniforms.set(dominant, 12)
uniforms[15] = maxPaletteLightness
uniforms.set(accent, 16)
uniforms[19] = 0
activeDevice.queue.writeBuffer(activeBuffer, 0, uniforms)
const encoder = activeDevice.createCommandEncoder()
const pass = encoder.beginRenderPass({