Implement mouse movement detection for fullscreen player and update layout structure

This commit is contained in:
lucast committed 2026-02-27 14:48:53 +01:00
1 parent 2561bd0e62
commit 4475b95aed
1 file changed
+47 -2
+47 -2
View File
@@ -1,6 +1,27 @@
<script setup lang="ts"> <script setup lang="ts">
const fullscreen = useFullscreen() const fullscreen = useFullscreen()
const song = useSong() const song = useSong()
const mouseMovedRecently = ref(true)
onMounted(() => {
let timeoutId: NodeJS.Timeout
const handleMouseMove = () => {
mouseMovedRecently.value = true
clearTimeout(timeoutId)
timeoutId = setTimeout(() => {
mouseMovedRecently.value = false
}, 2000)
}
window.addEventListener("mousemove", handleMouseMove)
onUnmounted(() => {
window.removeEventListener("mousemove", handleMouseMove)
})
})
</script> </script>
<template> <template>
@@ -15,12 +36,18 @@ const song = useSong()
/> />
</template> </template>
<section class="container"> <section class="screen-container">
<Icon <Icon
name="lucide:x" name="lucide:x"
class="close-btn show" class="close-btn show"
@click="fullscreen = false" @click="fullscreen = false"
/> />
<div class="content-container">
<PlayerFullscreenTrackDisplay
:show-buttons="!mouseMovedRecently"
/>
</div>
</section> </section>
</section> </section>
</template> </template>
@@ -47,7 +74,7 @@ const song = useSong()
filter: blur(40px); filter: blur(40px);
} }
.container { .screen-container {
position: fixed; position: fixed;
top: 0; top: 0;
left: 0; left: 0;
@@ -72,4 +99,22 @@ const song = useSong()
opacity: 1; opacity: 1;
} }
} }
.content-container {
/* TODO: A lot of magic numbers... should be variables */
max-width: 1280px;
width: 100%;
height: 100%;
margin: 0 auto;
display: grid;
grid-template-columns: 500px 1fr;
gap: 110px;
align-items: center;
& > * {
max-height: 675px;
}
}
</style> </style>