Refine fullscreen album color wash
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@@ -100,7 +100,7 @@ nuxtApp.hook("page:finish", () => {
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width: 100vw;
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height: 100vh;
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background-color: rgba(0, 0, 0, 0.45);
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background-color: rgba(0, 0, 0, 0.34);
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}
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.close-btn {
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@@ -1,35 +1,83 @@
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<script setup lang="ts">
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import { extractPalette } from "./palette"
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import {
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extractPalette,
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fromOkLab,
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toOkLab,
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type AlbumPalette,
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} from "./palette"
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const props = defineProps<{ src: string; active: boolean }>()
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const canvas = ref<HTMLCanvasElement | null>(null)
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const palette = ref<[number, number, number][]>([])
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const palette = ref<AlbumPalette | null>(null)
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let frame = 0
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let startedAt = 0
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let lastFrameAt = 0
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let random = [0, 0]
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const fallback: [number, number, number][] = [
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[30, 35, 55], [70, 45, 75], [35, 75, 85], [105, 65, 45],
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]
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const fallback: AlbumPalette = { dominant: [30, 35, 55], accent: [105, 65, 45] }
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function loadArtwork() {
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const image = new Image()
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image.crossOrigin = "anonymous"
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image.onload = () => {
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try {
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palette.value = extractPalette(image)
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setPalette(extractPalette(image))
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} catch {
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palette.value = fallback
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setPalette(fallback)
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}
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}
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image.onerror = () => { palette.value = fallback }
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image.onerror = () => { setPalette(fallback) }
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image.src = props.src
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}
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function setPalette(next: AlbumPalette) {
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palette.value = next
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random = Array.from({ length: 2 }, () => Math.random() * Math.PI * 2)
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}
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function smoothstep(edge0: number, edge1: number, value: number) {
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const amount = Math.max(0, Math.min(1, (value - edge0) / (edge1 - edge0)))
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return amount * amount * (3 - 2 * amount)
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}
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function gradientHash(x: number, y: number): [number, number] {
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const hash = (a: number, b: number, xScale: number, yScale: number) => {
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const value = Math.sin(a * xScale + b * yScale) * 43758.5453
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return (value - Math.floor(value)) * 2 - 1
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}
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return [hash(x, y, 127.1, 311.7), hash(x, y, 269.5, 183.3)]
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}
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function gradientNoise(x: number, y: number) {
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const cellX = Math.floor(x)
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const cellY = Math.floor(y)
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const offsetX = x - cellX
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const offsetY = y - cellY
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const easeX = offsetX * offsetX * (3 - 2 * offsetX)
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const easeY = offsetY * offsetY * (3 - 2 * offsetY)
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const dot = (cx: number, cy: number, ox: number, oy: number) => {
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const [gx, gy] = gradientHash(cx, cy)
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return gx * ox + gy * oy
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}
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const lower =
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dot(cellX, cellY, offsetX, offsetY) * (1 - easeX) +
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dot(cellX + 1, cellY, offsetX - 1, offsetY) * easeX
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const upper =
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dot(cellX, cellY + 1, offsetX, offsetY - 1) * (1 - easeX) +
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dot(cellX + 1, cellY + 1, offsetX - 1, offsetY - 1) * easeX
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return 0.5 + 0.5 * (lower * (1 - easeY) + upper * easeY)
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}
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function draw(now: number) {
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const element = canvas.value
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const context = element?.getContext("2d")
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if (!element || !context) return
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if (!startedAt) startedAt = now
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if (now - lastFrameAt < 1000 / 24) {
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frame = requestAnimationFrame(draw)
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return
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}
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lastFrameAt = now
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const time = (now - startedAt) / 1000
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const width = 112
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const height = Math.max(72, Math.round(width * element.clientHeight / Math.max(1, element.clientWidth)))
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@@ -38,27 +86,29 @@ function draw(now: number) {
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element.height = height
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}
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const image = context.createImageData(width, height)
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const colors = palette.value.length ? palette.value : fallback
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const fields = colors.map((_, index) => {
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const angle = (index / colors.length) * Math.PI * 2
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return {
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x: 0.5 + Math.cos(angle + time * 0.13) * 0.34,
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y: 0.5 + Math.sin(angle + time * 0.11) * 0.32,
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}
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})
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const colors = palette.value ?? fallback
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const dominant = toOkLab(colors.dominant)
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const accent = toOkLab(colors.accent)
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const motionTime = time * 0.2
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const gradientTime = motionTime * 0.1
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const centerX = 0.5 + 0.43 * Math.sin(motionTime * 0.22)
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const centerY = 0.5 + 0.4 * Math.sin(motionTime * 0.31 + 1.4)
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const px = x / width
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const py = y / height
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const weights = fields.map((field) => {
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const dx = px - field.x
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const dy = py - field.y
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return 1 / (0.2 + dx * dx + dy * dy)
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})
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const total = weights.reduce((sum, weight) => sum + weight, 0)
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const color = [0, 1, 2].map((channel) => Math.round(
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colors.reduce((sum, item, index) => sum + item[channel] * weights[index], 0) / total * 0.52,
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))
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const px = x / (width - 1)
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const py = y / (height - 1)
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const degree = gradientNoise(
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gradientTime + random[0] * 0.07,
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px * py + random[1] * 0.07,
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)
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const distance = Math.hypot(px - centerX, py - centerY)
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const radius = distance + (degree - 0.5) * 0.12
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const blend = 1 - smoothstep(0.3, 0.52, radius)
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const lab = dominant.map(
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(value, channel) =>
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value * (1 - blend) + accent[channel] * blend,
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) as [number, number, number]
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const color = fromOkLab(lab)
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const offset = (y * width + x) * 4
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image.data[offset] = color[0]
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image.data[offset + 1] = color[1]
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@@ -74,6 +124,7 @@ watch(() => props.src, loadArtwork)
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watch(() => props.active, (active) => {
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if (active) {
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startedAt = 0
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lastFrameAt = 0
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frame = requestAnimationFrame(draw)
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} else {
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cancelAnimationFrame(frame)
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@@ -98,9 +149,9 @@ onBeforeUnmount(() => {
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.background-wash {
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position: absolute;
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inset: 0;
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width: 100%;
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height: 100%;
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filter: blur(42px) saturate(1.2);
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width: 50%;
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height: 50%;
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filter: blur(28px) saturate(1.08);
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transform: scale(1.08);
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}
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</style>
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@@ -1,12 +1,73 @@
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type RGB = [number, number, number]
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type Lab = [number, number, number]
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export interface AlbumPalette {
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dominant: RGB
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accent: RGB
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}
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export function toOkLab([red, green, blue]: RGB): Lab {
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const linear = (value: number) => {
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const channel = value / 255
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return channel <= 0.04045
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? channel / 12.92
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: ((channel + 0.055) / 1.055) ** 2.4
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}
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const r = linear(red)
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const g = linear(green)
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const b = linear(blue)
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const l = Math.cbrt(
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0.4122214708 * r + 0.5363325363 * g + 0.0514459929 * b,
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)
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const m = Math.cbrt(
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0.2119034982 * r + 0.6806995451 * g + 0.1073969566 * b,
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)
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const s = Math.cbrt(
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0.0883024619 * r + 0.2817188376 * g + 0.6299787005 * b,
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)
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return [
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0.2104542553 * l + 0.793617785 * m - 0.0040720468 * s,
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1.9779984951 * l - 2.428592205 * m + 0.4505937099 * s,
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0.0259040371 * l + 0.7827717662 * m - 0.808675766 * s,
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]
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}
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export function fromOkLab([lightness, a, b]: Lab): RGB {
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const lRoot = lightness + 0.3963377774 * a + 0.2158037573 * b
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const mRoot = lightness - 0.1055613458 * a - 0.0638541728 * b
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const sRoot = lightness - 0.0894841775 * a - 1.291485548 * b
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const l = lRoot ** 3
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const m = mRoot ** 3
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const s = sRoot ** 3
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const encode = (value: number) => {
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const channel =
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value <= 0.0031308
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? 12.92 * value
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: 1.055 * Math.max(value, 0) ** (1 / 2.4) - 0.055
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return Math.round(Math.max(0, Math.min(1, channel)) * 255)
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}
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return [
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encode(
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4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s,
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),
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encode(
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-1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s,
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),
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encode(
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-0.0041960863 * l - 0.7034186147 * m + 1.707614701 * s,
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),
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]
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}
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/** Sample a small CPU histogram and return the most common album colors. */
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export function extractPalette(image: HTMLImageElement, size = 48): RGB[] {
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export function extractPalette(image: HTMLImageElement, size = 48): AlbumPalette {
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const canvas = document.createElement("canvas")
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canvas.width = size
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canvas.height = size
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const context = canvas.getContext("2d", { willReadFrequently: true })
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if (!context) return [[30, 35, 55], [70, 45, 75], [35, 75, 85], [105, 65, 45]]
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if (!context) {
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return { dominant: [30, 35, 55], accent: [105, 65, 45] }
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}
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context.drawImage(image, 0, 0, size, size)
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const pixels = context.getImageData(0, 0, size, size).data
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@@ -24,9 +85,74 @@ export function extractPalette(image: HTMLImageElement, size = 48): RGB[] {
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bin.b += pixels[i + 2]
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bins.set(key, bin)
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}
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const colors = [...bins.values()]
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.sort((a, b) => b.count - a.count)
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.slice(0, 8)
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.map((bin) => [bin.r / bin.count, bin.g / bin.count, bin.b / bin.count] as RGB)
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return colors.length ? colors : [[30, 35, 55], [70, 45, 75], [35, 75, 85], [105, 65, 45]]
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const entries = [...bins.values()].map((bin) => ({
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count: bin.count,
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color: [bin.r / bin.count, bin.g / bin.count, bin.b / bin.count] as RGB,
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}))
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if (!entries.length) {
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return { dominant: [30, 35, 55], accent: [105, 65, 45] }
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}
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const distance = (a: RGB, b: RGB) => {
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const first = toOkLab(a)
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const second = toOkLab(b)
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return (first[0] - second[0]) ** 2 + (first[1] - second[1]) ** 2 + (first[2] - second[2]) ** 2
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}
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const centers: RGB[] = [entries.reduce((best, entry) => entry.count > best.count ? entry : best).color]
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while (centers.length < 4) {
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let candidate = entries[0]
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let bestScore = -1
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for (const entry of entries) {
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const nearestDistance = Math.min(...centers.map((center) => distance(entry.color, center)))
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const score = nearestDistance * Math.sqrt(entry.count)
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if (score > bestScore) {
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bestScore = score
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candidate = entry
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}
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}
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centers.push(candidate.color)
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}
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let clusterSupport = centers.map(() => 0)
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for (let iteration = 0; iteration < 8; iteration++) {
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const clusters = centers.map(() => ({ count: 0, red: 0, green: 0, blue: 0 }))
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for (const entry of entries) {
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let nearest = 0
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let nearestDistance = Infinity
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for (let i = 0; i < centers.length; i++) {
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const nextDistance = distance(entry.color, centers[i])
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if (nextDistance < nearestDistance) {
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nearest = i
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nearestDistance = nextDistance
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}
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}
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const cluster = clusters[nearest]
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cluster.count += entry.count
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cluster.red += entry.color[0] * entry.count
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cluster.green += entry.color[1] * entry.count
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cluster.blue += entry.color[2] * entry.count
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}
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for (let i = 0; i < clusters.length; i++) {
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const cluster = clusters[i]
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if (cluster.count) centers[i] = [cluster.red / cluster.count, cluster.green / cluster.count, cluster.blue / cluster.count]
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}
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clusterSupport = clusters.map((cluster) => cluster.count)
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}
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const dominantIndex = clusterSupport.reduce(
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(best, count, index) => count > clusterSupport[best] ? index : best,
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0,
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)
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const dominant = centers[dominantIndex]
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const distinctCenters = centers.filter((center) => distance(center, dominant) > 0.002)
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const candidates = distinctCenters.length ? distinctCenters : centers
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const accent = candidates.reduce((best, color) => {
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const index = centers.indexOf(color)
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const [_, a, b] = toOkLab(color)
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const chroma = Math.hypot(a, b)
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const score = chroma * Math.sqrt(clusterSupport[index] || 1)
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const [__, bestA, bestB] = toOkLab(best)
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const bestScore = Math.hypot(bestA, bestB) * Math.sqrt(clusterSupport[centers.indexOf(best)] || 1)
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return score > bestScore ? color : best
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})
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return { dominant, accent }
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}
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